I love anything Halfling / Hobbit related and fell for this mini straight away. He just looks so royaly pissed off! It was also an opportunity to try something new - a fancy base and some water effects - and I'm chuffed how it turned out. If anyone's interested, the water is Still Water by Vallejo and it was pretty easy to work with. The main take away is to add layers a few mm deep at a time and to let each fully set before putting on the next.
Wednesday, 31 July 2019
Friday, 26 July 2019
Part 5: The Scrap Yards, The Hangars and Bazza
Gaslands nade dispensing rust bucket!
I'm chuffed with this one! The plan was to have a beat-up, people carrying truck that could dish out some seriously heavy nade damage - and it turned out pretty damn close to what I had in my mind's eye. This is quite rare! With the potential of adding a bunch of hazards to anyone who gets close enough, cars should be wiping out all over the place. And if not, there's the deterrent of messing with a vehicle with 20 nades on-board and being caught in the fireball should it explode (pro tip - it will explode!)
If anyone's interested - the mins are from https://www.elhiem.co.uk/ and the truck is a 30 year old matchbox from the loft. There's a tonne of these for pennies on ebay.
Tuesday, 9 July 2019
Gaslands!
There's so much to say about Gaslands that i'm going to have to have a stab at writing a review sometime soon. But for now, here are some of the reasons why updates have been a little slow of late. Don't worry, Necromunda will always be my main squeeze, but goddamn if Gaslands isn't the nuts!
Sunday, 7 July 2019
Battle Report
I haven't had much hobby time recently for an update, so here's a few pics of a skirmish I had with my mate, Boris, from a few months back. This was actually our first game of new Necromunda and Dave's Gang's first outing - cutting their teeth against The Royals, a bunch of roided up Goliaths. 1750 point a piece - lots of boys and lots of toys!
The scene was set - an old factory surrounded by shanty shacks and old watch towers:
The scene was set - an old factory surrounded by shanty shacks and old watch towers:
A mixture of GW Sector kit, various lazy man's pre-done stuff and a Gamemat.eu battle mat |
Round 1
Dave and the guys (playing count as Orlocks) took the tactical decision to totally hide and run away as The Royal's, under the cover of smoke nades, rushed forward along what became known as ..
It's a sobering sight seeing this come at you! |
.. the 'road of death'.
I see you! |
This culminated in a massive street fight with the only thing saving Dave and the guys being some comically timed, mass smoke dissipation that left The Royal's leader and champion out in the open. Loads down on both sides, still working out the rules and with a new found respect for Heavy Bolters, we decided to call it a draw. Notable mention of Boris' Renderizer wielding champ who chased Donny around Benny Hill style for 3 turns!
Round 2
This one played out very differently, with pretty much everyone up on the factory walkways. There was lots of hiding and peaking out of cover and nades flying about. While the first game was an immediate and drawn out exchange of shooting punctuated by melee, this was a gradual, tense build up of not much followed by two turns of total carnage! Again it was close. Spike and Moobs got very lucky with some sawn-off shotgun action and Boris was unlucky with his nade launcher.
In the end it all come down to a couple of krak grenades and Boxer rushing in like a total star and getting the final kill. The guy's done good!
Dave, like any great leader, leading from behind! |
Had it gone on for another turn, Goliath reinforcements would have turned up and their Ogryn, who had spent most of the fight running under the factory to attack from the rear, would have totally wrecked us. Ah well, too slow!
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